Get Out and Play

3 Key Points for Airsoft Support Gunners


What’s up guys, it’s Carl, and if you’re one of the dudes who just really loves carrying a big ol dumb heavy gun that functionally performs about the same as the buzzsaw MP5 with a drum magazine that 12 year old over there just killed you with, boy have I got the video for you!

In all seriousness, today we’re going to be talking about support weapons and their use in milsim oriented games. Personally, I find the light and medium machine gun classes are very interesting, as somewhat distinctly from most other types of airsoft guns, support weapons only really shine with specific rule sets that make them viable – otherwise, what’s the point in carrying one?


That being said, the airsoft machine gunner is another one of those areas where I see some room for improvement in how the vast majority of folks are playing the support role, and much like Al Bundy talking about his highschool football glory days, I’ve got some tips on how I think you can play the role better.

Are you guys even old enough to get a Married with Children reference? What is my life?

1) Y’all probably don’t want to hear this, but guess what? As a machine gunner, your primary function in games isn’t killing the enemy player. I know that probably doesn’t sound like much fun considering you’re likely carrying the biggest, most cumbersome piece of equipment on the field, but that’s the reality of it. An effective machine gunner knows that your number one responsibility is overwhelming firepower and suppression.


Now, more often than not, I generally feel like real world military tactics are very hit or miss in their application to airsoft, but I’ve been on a bit of a Hardcore History WW1 podcast binge of late and there are lots of anecdotes about squads encountering each other unexpectedly in flanking maneuvers away from the trenches, and how the first squad to get their MG up and running was generally going to be victorious – and I feel like this is as relevant to the support gunner’s role in airsoft as it’s proved to be for the past 100 years of actual infantry doctrine.


In the first few seconds of a BB fight, hitting the enemy with an absolute ton of plastic and making them think twice about getting squirrelly or aggressive with you is 9/10 going to determine the outcome of that fight.


And again – we’re talking specifically about milsim games here where the riflemen are limited in their ammo and magazine capacity, so the existence of a gun that ideally is carrying a couple thousand rounds in a boxmag is going to matter immensely. You don’t need to be accurate per se – I mean obviously kill the opposing players if they’re out in the open and you have the opportunity, but your main job here is going to be forcing the enemy into cover, keeping them there, and allowing your riflemen to move in and route them while they’re pinned.


2) This brings me to my second point – the actual mechanics of your support gun and its implementation on the field. How many times have you seen a dude carrying a SAW or M60 or some other heavy gun have to bail in the middle of the game because his gun went down? Probably most of us, and proper gearbox preparation is going to be absolutely crucial to your ability to both do your job as a machine gunner and also stay in the fight. A gun that shoots super dope for a few hours and then grenades itself isn’t doing anyone any favors, and a lot of milsim events are now really opening up the FPS limits on MMGs (something that in real life would shoot a large caliber round like a .308 or 7.62×54) to make them more formidable and actually worth carrying.


When tuned properly, these guns can be downright scary to square off against, but the flip side is that if you’re pushing a high ROF build at 500FPS, you can and maybe should expect that your gun might go down at some point. Make sure your machine gun is reliable before you head out into the field, bring tools to leave back at camp or somewhere accessible, and hell, even having a backup mechbox that you can swap into the gun is honestly advisable. These are machines, and you’re likely going to be pushing them into the red for some of these longer games, but being prepared for that eventuality is going to keep your squad in fighting shape.


3) And here’s a clumsy but necessary segue into point 3 – fighting shape. The vast majority of support weapons honestly suck to carry, especially for longer events or games where you’re doing a lot of rucking, but another part of preparedness that doesn’t get touched on a whole lot is *gasp* physical fitness!


Now, this isn’t meant to discourage anyone or put anyone down, but if you’re thinking about going out to a game with a gun that you can’t actually shoulder or move quickly with for long periods of time, you start to go from being a squad asset, to a squad liability. Best case scenario, you’re maybe holding up the squad a bit and aren’t able to find effective positions to lay down that dominant suppressive fire from as quickly as you should be – but worst case scenario, you fall out of the squad and physically can’t continue or injure yourself and need to be pulled out. Don’t be that guy!

Yes, at the end of the day its airsoft and everyone is likely going to be moving at their own pace and rhythm, but I’m consistently surprised by the amount of players that refer to this hobby as a ‘sport’, but put no time into conditioning for it like you might for baseball, basketball, etc. You don’t need to be Arnold in Predator or some PT super stud, but make sure you can hump your weapon effectively, maybe start doing some casual jogging pretty consistently, and I guarantee you it will make you a better airsoft machine gunner.

The Next BB Wars is here! Operation Dragon’s Nest @ D14

Delta Jay has Taken Over! Double Gun Unboxing on GI Uncut!

The Infamous Delta Jay has taken over GI Uncut for a series of videos comparing the Krytac CRB and the Classic Army ProLine series! In this episode, he unboxes the new models, and gives you a quick run down on the contents! For more videos like this, make sure you subscribe to Airsoft GI TV Uncut!


Scott’s Thoughts: Prepping Your Gear

Editor’s Note: This Article was written by Scott Hallenbeck of USAirsoft. For more information on how to find more of his videos and reviews, check out the bottom of the article.


Prepping for a game can really save you a lot of time whenever it’s time to hit the road for the field or arena you’ll be playing at for the day. You don’t want to find yourself packing everything half an hour before you leave as you wouldn’t want to wait on anyone else to pack all their things frantically.



I always start prepping my gear the night before by first setting up all the batteries I need on their chargers. This goes for my lipo batteries for my guns and for the batteries that power all the camera equipment I use to film games. Batteries can either make or break a day of play so it’s always best to charge more than one just in case you need it. Remember, two is one, and one is none.


Next I choose what primaries I want to take with me. This greatly relies on where I’ll be playing as I wouldn’t want to bring my G&G M14 EBR with me to a close quarters game when a stubby M4 would do so much better. I highly recommend you choose two or three guns to take with you if you have them and make sure to take a look at them before you pack them. Like checking your car before a long trip, I like to take a look at my guns and test them before I pack them so I won’t be surprised by any failures to feed or by any damage to the bodies. You should do the same with your other gear like your chest rig or your battle belt but this rule can be pretty universal with everything you take with you.

Lastly after you make sure the playing area you’ll be going to is open for business and make sure your crew is set if you have friends going with you. I’d also say to scan your room or home for anything else that you might have forgotten to pack. I know in most cases you’re only going for a weekend skirmish day and not a week long trip across the country but wouldn’t you want to make sure you didn’t forget that battery charger or your eye protection?


What I like to do is scan the room and look at everything as I tell myself that I don’t need anything from here or there while splitting my room up into portions.


“Don’t need this, don’t need that… “


I’ve saved myself so many times by doing this so that’s one of my biggest tips for you. Don’t be me, forgetting all my protective gear at home or all my magazines. Prep smart before hand, so you can keep playing smart.


Charge all your batteries, pick the right primaries for the scenario, check your gear before packing it, and check that everything you need is packed. Those are my tips when prepping for a good game day. Oh and don’t forget about having a good breakfast with lots of water, that’s a life saver tip right there.


-Scott Hallenbeck of USAirsoft

[Scott Hallenbeck is the mastermind behind the YouTube Channel USAirsoft. His channel features unboxings, top notch gameplay, and reviews of new and popular airsoft guns and gear. Check him out HERE]

What’s the best beginner gun? 2018 Edition

Working here in the GI Tactical Texas store, I have interacted with many-a-new beginner player coming through looking to get started, and the interactions usually start with the new player declaring they are looking for an airsoft gun, which is almost always followed up with three questions: What style of gun are you looking for? Have you played before/what kind of play style do you want to do? What kind of Budget are you working with?

The second most common question is “What is the BEST starter gun?” Realistically, the three questions above answer this, as in airsoft, there really is not a true “best gun”. There is only price point, and features of different rifle at said price point. With that said, in this article, I will be going over the rifles that I believe to be the best bang-for-the-buck rifles for new airsoft players.

For the younger player, or the player who does not want to spend too much money getting in to the hobby, there are two very solid rifles for under $160. They are the Lancer Tactical Gen2 MK18 Mod0, and the G&G Combat Machine “CM16” M4A1.

The Lancer Tactical (LT) Gen2 is the cheapest of the bunch at $100, but that doesn’t necessarily count it out of the race at all. The Lancer Tactical comes with a solid plastic body, with a fully metal gearbox, with all the proper internals being metal. The externals are where the price point really shows, nearly all of the externals, save for the barrel and charging handle are plastic, keeping the cost and overall weight of the rifle down. The rifle being plastic isn’t exactly a bad thing, as the Lancer Rifles can definitely take a beating. Our guys over in Airsoft GI California ran an extensive torture test in which they dropped the rifle, ran it over with a truck, submerged it in water, and then took one and put mayonnaise inside the gearbox, I won’t spoil the results of the test here, but it is safe to say, it quite impressive to see “the little gun that could”. The gearbox features an 8mm bushing gearbox, which is mostly seen with higher end gun builds, makes an appearance in a $100 AEG. Also a feature of the gearbox is a quick change spring system, which, in an M4 platform only goes so far, short of a few high-end guns, the quick change spring here just means you don’t have to take the gearbox apart to swap the spring, but just remove it from the lower receiver. The internal components are nice and solid, with a polymer rotary hop-up up unit to house the barrel and bucking, and an M120 Spring to produce a velocity of nearly 400FPS, and a set of 18:1 standard ratio gears that are the powertrain of the gearbox, that are paired with a durable polymer piston with a full metal rack of teeth, which greatly help reduce the chance of stripping the piston. The internals have longevity in mind. The box includes a 9.6v battery in the box, as well as having a basic trickle charger, that just simply charges the battery.