I’ve been using a KWA LM4 PTS for over a year now and I’m beyond the point of worrying about other people’s opinions when I say this but… I love it!
In the years leading up to my ownership of an LM4 I have been routinely infatuated with gas blow backs. In fact, I almost always have a sidearm on my person for airsoft games. That’s because having to go for my sidearm in airsoft games is one of my favorite parts about playing. Going for my sidearm means that “fit” is hitting the “shan” and I just need to keep shooting to stay in the game and I live for moments in airsoft like that.
So beyond having side arms on my person, I graduated into the gas blow back submachine gun market about 3 years ago with my purchase of a KWA KMP9 along with a Danger Werx Flute valve (so it would shoot under the 350 FPS CQB limit). Not only does a KMP9 from KWA have excellent trigger response, build, and an absurd rate of fire, but the weight it mostly concentrated on or around the pistol grip. This means that with the stock out it’s incredibly easy to fire the gun one-handed and transition between targets quickly. This makes the KMP9 and excellent gun to use with my battle axe.
My first experience with Tactical Response Unleashed (TRU, for short) came in the days leading up to the opening of Airsoft GI’s east coast store GI Tactical, located in Chesterfield, VA. TRU was originally designed as a law enforcement and hand-to-hand combat training facility and as such had multiple padded martial arts rooms, a briefing area with tent, armory, overhead walkway for viewing action, as well as two small cqb sections for the use of airsoft guns.
[Note: this is a photo taken before TRU changed the field to accommodate more airsoft gameplay]During our first visit there were a few things that surprised us that are worth mentioning. Firstly, on their main law enforcement cqb course, the targets that would pop up for us to shoot would actually shoot back if they were not engaged quickly enough. We were subtly warned about this but, it honestly took me getting shot in the forehead for me to take both adequate use of cover and the warning I got from the staff about the targets more seriously.
[Note: this is a photo taken before TRU changed the field to accommodate more airsoft gameplay]
So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.
The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.