AAR Rebel Training Camp: Northern Resistance Game 3
So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.
The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.
I’d like to give a quick rundown on the vehicles we were using for this scenario, more specifically the two buggies and an Oldsmobile Cutlass we used as an APC. The first buggy has four seats, 1 for the driver and three for passengers. It also had a joystick with a small monitor mounted directly in front of the forward passenger compartment, essentially making that passenger the gunner for the “minigun” on top. Now, the minigun on top of the buggy is actually a fake shell with barrels that spin when the gun fires and it houses a P90 with dual sector gears as well as a high capacity box magazine. The screen in front of the passenger compartment can also be switched from regular video to thermal, so you can kick it over in low light and just shoot at heat signatures! Awesome! The smaller buggy is essentially a two person scouting vehicle. Both the driver and the passenger can carry weapons but it doesn’t’ have near the same firepower as the larger buggy. The last vehicle that we used was the previously mentioned Oldsmobile Cutlass and was used to transport rebels to specific areas of the battlefield as well as to provide mobile cover.
For Game 3, my team would be starting with the vehicles between Killhouse 3 and the Bank. Josh’s team would begin the game with both the Rocket launcher and two sets of C4 between the Motor Cycle shop and the Bail Bonds building. My objectives were to capture 4 different intel crates which were worth 2 points a piece that were randomly placed on the field and are marked on the map with red X’s. Josh’s team was not allowed to move the intel crates and my team had to bring them back to our spawn in order to score points, so the objectives would be fairly static for this evolution.
My plan was to throw everything I had at the two crates that were furthest away from my starting position. I did this hoping that when my team captured those crates that we would at least have an easier chance at the remaining crates since they would be closer… not all went according to plan. As my Half-Life: Opposing Force manual once said, “No plan survives first contact intact.”
Within the first 5 minutes both of my buggies were blown up by Josh’s forces and my rebels were left with just infantry to make it to both the airport and the office. I must admit that not only was Daniel engaging the buggies at point blank range with the rocket launcher but also that Team Disposable Heroes was doing some excellent work with their C4 packs. Now, when a vehicle is blown up by either the rocket launcher or C4 it means said vehicle is out of action for 10 minutes, which, in a 40 minute game, means that vehicle is gone for a big chunk of that evolution. This meant that taking out the vehicles or keeping the vehicles alive, depending on what side you were on, was definitely a huge priority.
This situation notwithstanding, my rebels were still able to secure the intel case located in the airport with some hard fighting and some creative jumps through windows. A few more rebels were able to bring it back to our spawn, giving us 2 points. Once our vehicles were resurrected I promptly sent them to the office to secure crate number two. Now, I had wanted to keep most of the vehicles together in order to steam roll whatever was in front of them, but halfway through the game I had decided to send the Cutlass APC over to where we thought crate 3 was located. I did this in order to split the anti-armor fire we were receiving and it seemed to work, the rocket rounds and C4 my buggies were getting hit with did seem to slack off once I sent the Cutlass into the middle of the city. In fact, this is what probably allowed us to seize the second crate in the last half of this evolution giving us a further 2 points.
Again, I have to hand it to Josh and Team Disposable heroes because they really put the hammer to my vehicles. I had roughly one vehicle destroyed every 5 minutes, which definitely affected my team’s advance. Josh did a very good job of leading his anti-armor teams around the field and basically making my job that much harder. I did have a chance to review the footage after the event and I must say that I was very impressed with Team Disposable Heroes’ consummate tactics when it came to taking out my buggies. In one instance I can recall they sent one man out in front of the buggy as a rabbit to distract the buggy’s gunner, while the other teammate would rush around the back and plant C4 on the buggy’s exterior plating. This tactic was rather effective against my vehicles and they used it multiple times during that evolution.
They even went so far as to run directly through the center of my lines to plant C4 on a buggy. I watched them in awe thinking, “Look at these crazy guys…”
Still, I was damn proud of my Rebels for capturing two intel crates that were incredibly hard just to get close to. The score at the end of this evolution was as follows:
Josh’s Team: 6 points
Bob’s Team: 13 points
The final AAR for Bob’s Rebel Training Camp: Northern Resistance is soon to follow, so stay tuned!
AAR Rebel Training Camp: Northern Resistance Game 2
The second evolution in the Rebel Training Camp: Northern Resistance was centered on 4 newly-constructed destroyable buildings that Gamepod Combat Zone staff had just fabricated in the days leading up to the event. Essentially, they were air cannons filled with pancake mix that could be detonated using two audio cables and a detonator with a single red button. This system could actually be moved around to just about any building in the complex, making search and destroy scenarios almost endlessly variable. In addition, Gamepod staff tested which powder mixes were the easiest to wipe off of gear and found that flour is the worst/hardest to clean off of gear and pancake mix was by far the easiest.
After all, it can be very invigorating to destroy an objective but to have that followed up with powder that is hard to clean off gear can be a frustrating situation. Thankfully, with a little play testing by the Gamepod staff, disaster was averted and a ridiculous new game prop was created!
©2014 Terrence Taylor
So, I’m sure you are wondering what the setup and force dispositions were for this game. Luckily, using MS Paint like a complete champ, I have created a diagram which you can see below that shows my forces’ starting position in orange, Josh’s forces’ starting position in green, as well as the objective buildings for each side marked with an X of the corresponding color. Each team had to destroy their objective buildings as well as prevent the enemy from destroying their own respective buildings. Overall, this was a very fun game with quite a few heart pumping moments, so let’s get into how the game went!
First and foremost, it is important to note who was carrying the detonators as they became engineers and, thusly, high value targets who could be captured for this evolution. On my side, I asked Greg “Spartan117GW” Wong to carry the detonator and on Josh’s side he requested that Daniel be his engineer. Both Josh and I seemed to have made VERY fortuitous decisions!
My plan from the get go was not to focus too much on preventing the enemy from getting to their buildings as I knew I could send a token force in front of those buildings that would at the very least slow down Josh’s advance. Therefore, I decided to focus about 2/3 of my force on pushing toward our objective buildings while the remainder of my rebel troopers would do their best to prevent Josh’s forces from detonating their objectives.
My plan worked seemingly well, as my forces were able to detonate both buildings within the first 15 minutes of the allotted 30 minutes for this evolution. Our concentrated push got us from the airport all the way up to the end of 4th street at kill house 3 by the end of 15 minutes at which point our last objective building was detonated by Greg Wong thereby earning us our 4 pts for this game (2 pts per building). At this point, I began shifting rebels over to 2nd and 3rd street in order to cover the enemy’s objectives, because at that point all we had to do was hold out until the end of the evolution.
From Josh’s side there was no coordinated effort to prevent our advance on our own objective buildings which would account for our speedy success. Now, because we had complete control of 4th street that also allowed my forces to engage Josh’s team from the side further slowing their advance toward their own objectives. Because his team was engaged from the side as well as being engaged by my token force from the front, Josh’s forces had a tough slog getting to each of their objective buildings in turn. However, with some hard fighting and excellent use of cover Josh’s rebels, they were able to detonate their first building with only 10 minutes remaining in the evolution. Luckily, Team Disposable Heroes were on top of their game as far as escorting Daniel, and the detonator he was carrying, to each objective building. As soon as their first objective was detonated they rushed Daniel directly across the field and into the next building, all the while putting themselves in between the incoming BB’s and Daniel, the engineer.
Now here’s where the story gets a bit more interesting…
At some point after Daniel detonated his first building, possibly during the frantic pell-mell rush across the field to the next objective, one of the audio cable pins was ripped completely off of Daniels detonator. With only minutes remaining Daniel pulled out his detonator, ready to obliterate the last objective building only to see one audio cable pin and one set of frayed wires. Daniel turned around to the ref and yelled “The cable is busted, what do I do?!” And the ref responded with, “Hey man its real world, make it count!” And, make it count he did. Daniel proceeded to plug in the remaining working audio cable then literally shoved the frayed wires into the receptor and hit the big red button with all the gusto he could manage and… the building detonated.
With less than 10 seconds remaining in the game Daniel was able to detonate the last objective building giving Josh’s team the first head-to-head tie of the day. I must admit after I heard the story I felt equal parts embarrassed and overjoyed. I felt embarrassed because I was personally organizing a defense of the building and we were just about to go charging around the corner when the building detonated and the game ended. But, I felt overjoyed because when Daniel finally told me what had happened, I though it sounded AWESOME! I mean moments like those are what airsoft is all about for me! The moments where your heart is pounding in your chest while the seconds tick by and you are just hoping you don’t get shot before you complete your objective, are exactly why I love the hell out of this game!
So, cheers to Daniel for his epic detonations, hooray to Greg for getting our buildings detonated as quickly and as Wong’ly as possible, and thank you to all the amazing rebels that came out for a great day of training and game play!
With each team scoring 4 points for detonating both of their objectives the score for the day at the end of Game 2 was as follows:
Josh’s Rebels: 6 points
Bob’s Rebels: 9 points
Make sure to stay tuned for an AAR of Games 3 & 4 to follow!
…In fact, here is the video for Games 3 & 4 in case you just want to watch it now!
AAR Rebel Training Camp: Northern Resistance Game 1
So, I had planned the first game of RTC: Northern Resistance to be relatively simple with the following games adding more and more complexity to the day. For the first mission there were no capture rules and only 5 crates randomly place on the battlefield along with a nuke in the center that had to be recovered. Josh’s forces started just next to the airport and behind the clinic whereas my forces were starting at the Drive-in Movie Theater.
[The orange box with shows Bob’s starting location and the green box shows Josh’s starting location.]
My initial plan was to have my forces hit all four main streets and push as far as they could until they encountered heavy resistance. I knew that I had to stake my claim on as much of the battlefield as I could early on to achieve success for this mission. Half of my forces went to the left and the right of the drive-in movies rushing straight down 1st and 2nd street with the rest of my forces proceeding further left then rushing down 3rd and 4th. I expected this shock assault to give my forces at least a few minutes of breathing room to find the Nuke which was, for this game, worth a fair amount of points.
Josh for his part had a similar plan but with a slower tempo. He had wanted to move building by building, block to block, slowly pushing our forces back to our spawn, which would give his team time to scour the battlefield for crates and the nuke. When the game started his forces did not move as quickly out of their spawn point as mine did, which created a bottleneck in the buildings surrounding their spawn. By the time Josh’s fighters finally began rushing out of the clinic and their spawn, my forces had already seized a majority of the battle space, thereby handing me the initiative.
[In the photo above, orange boxes show the location of Bob’s forces, whereas the green boxes denote where Josh’s forces are located. Again, boxes with an X in them are team respawn and the red markers are objectives.]
Now, to be fair I did have previous experience fighting at Gamepod against the cream of the crop of the Timperial Armed Forces. I used that experience and knowledge of past mistakes to test out new plans on Josh’s forces. Part of this involved rushing my forces as far down the battlefield as possible in an attempt to control specific corners and make Josh’s job of moving his troops out of spawn quite a bit harder. Another aspect to this, was making sure that my Rebels were making sufficient use of Gamepod’s cover and buildings.
Something I noticed at TVB V much to my dismay was that the vast majority of my rebel troopers preferred to stay outside of buildings rather than get inside and use them as cover. Making sure my rebels took cover in buildings was something that I tried to focus on in the hopes that it would help my troops survive longer. This may seem like something that is a no brain’er but I can personally attest as to how tempting it is to stay outside of a building so that you can still be free to move…ESPECIALLY if there are armed vehicles prowling the terrain. If you get caught in a building and the buggy decides to park and lay waste to that same building, you are essentially pinned down until a rocket team can come up or someone has the stones to hit the buggy with some C4.
Throughout this game, Josh and Daniel attempted to breakout of their side of the field using a number of techniques including human wave assaults, bounding, and generally launching people into the closest window of any building they could find. Unfortunately for them, my forces were able to hold the majority of the battlefield for the better part of the allotted game time. This allowed me to capture two crates of weapons-grade uranium as well as the nuclear warhead. Josh’s forces were still able to capture two crates, which meant that one crate was missed and ultimately not recovered by either team when the game ended.
Essentially, this game wasn’t just a learning experience for our players; it was a learning experience for all of us. I learned what tactics worked on the strategic level against similar forces in an urban setting, Josh had his first taste of command and all of the nuances that experience entails, and our customers and friends learned a lot about airsoft in general from some incredibly well qualified military and law enforcement personnel. Overall it was an amazing first mission and it was certainly one of the many reasons why I love my job.
For your Perusal, here is the finished game video for the first two games:
My First Real Game
I can still remember my first real, competitive airsoft game. I had played before, but only with spring-powered guns and a couple of friends without any structured game styles. One of my roommates was into airsoft, and right after we moved in I had seen one of his AEG’s, and when I asked about it, he told me about his different CQB and field guns, the team he was on, and some of the stories they had. I had no idea that airsoft was such a big deal. I told him about what little experience I had, and he invited me to come out to play that weekend.
When we got to the field I couldn’t believe how many people I saw walking around in full tactical gear and the guns that they had. My roommate had let me borrow one of his AEGs, a few magazines, and one of his spare chest rigs so I would have a place to carry them. When we got out onto the field it was completely different than the “airsoft games” I had played with my friends before, and far more intense than I had expected. Luckily, our first game scenario allowed for unlimited respawns, because it didn’t take very long before Id been hit after the game started. Each time I ran back to our respawn point and got back into the game, I picked up on the actions and movements of my team members and got a little better.
Finally, in the last game of the day, I quietly crept into one of the buildings that I had seen a player from the opposite team walk into, and I could feel my heart beating in my throat because I had no idea where in the building he was and I felt like I was in way over my head. I made sure to keep as quiet as possible, knowing that I definitely didn’t want to be shot at such close quarters, and just as I rounded a corner I saw my target aiming out the back door. I had to step back and catch my breath for a second, hoping he hadn’t heard me coming. I brought my AEG back up to my shoulder, slowly rounded the corner, crept up behind him and shouted “SURRENDER!” I couldn’t believe that I’d managed to get a surrender kill in my first real airsoft game, and in my excitement I moved out into the doorway and was hit by one of his teammates right as the ref called the end of the game.
I had died right before the end of the game, but I didn’t care. I’d had an absolute blast on the field during my first day of airsoft and knew that at that point, I was hooked. At first, my roommate didn’t even believe that I’d surrendered another player. Since that day I’ve played dozens of games and taken out numerous other players, but I’ll never forget that first day.
Skills vs. Numbers
I love making people fall on the field of battle, there’s just something very satisfying and entertaining about it. It’s kind of like crossing someone over in basketball so well that they trip themselves up on their own feet trying to stay with you. So it’s just my friend, David, and I versus a team of five guys. They were all friends and didn’t want to get split up, David and I didn’t mind, we were feeling confident that day. We were playing in a CQB arena that we knew pretty well so I decide to cover the left side of the field as David covers the right; we agree that an overly aggressive approach would probably end the game quickly. So when the ref called “GO!” we hunkered down in areas where we could scan a large portion of the field. I see three guys advancing on me, I’m exchanging fire but not really hitting anything, suddenly David yells, “Minus one!” Good there’s only four left, “Minus another one!” David yells again. It was then that I realize all of the enemy are on my side of the field so I said, “Your side is clear move all the way up!” As David begins to sprint up the right side of the field I start hosing the barricades that people are hiding behind to give him cover. Simultaneously one guy gets brave and begins to stand up to try and hit David as he’s running across the field. He must have forgotten about me because as soon as his head clears the haystack he was behind he turns his head away from his gun and at me, giving me a blank stare. I’m sure his brain was telling him to get back to cover but that probably got confused with the barrage of BBs hitting his face mask because after I started firing all I could see from behind that haystack was a pair of flailing arms and an airborne pistol followed by a crashing noise.
I wanted to laugh but there were still two guys shooting at me so I had to turn my attention to them. I start making my way up the field to get better shots. I’m shooting from behind cover at this other guy who is also well hidden, he was crouching down but still flat on both feet. He suddenly stops firing and quickly looks to his left. David had flanked him and he let out a very girlish yell as he falls to the floor. Technically he didn’t call “Hit” but I knew he was out so I stopped firing. The very last guy that was left was petrified between a trashcan and a pallet. David had jumped over the last guy he just shot, and I immediately advanced. David spotted the last guy from behind the trash can as I saw him through the pallet, he never had a chance…
…I think those five guys went home after that game.
My 1st Kill
It was my first time Airsofting. It was behind a bunch of big houses with a lot of land, a lot of trees, and a lot of shade. With a bunch of places to hide, I thought that this was the perfect environment to get my first kill.
We started off in a 5-man group and made our way into the forest/shrubbery. One of my buddies found a nice building at the base of a tree where 3 paths connected. We personally made that building our base to hold and protect. We were ordered to have 2 men patrol the building. The other 3 were to find good hiding spots down the 3 paths and take out any intruders. I was one of the 3.
As I try to find my hiding spot, I realized that there was a shallow stream that followed the path and veered of course; a perfect place for opfor to advance without being seen. I found a strategic vantage point under a bush that kept a low level eye on the pathway while facing the stream.
After several minutes of surveillance, I saw an Opfor inching his way towards our building. As he approached my position I realized he had no idea that I was under the bush. I didn’t want to shoot through the bush as it would ricochet my BB’s off target. And every time I moved my gun, the bush made a sound. I couldn’t make any fast movements. As he inched closer, I inched my AK towards his direction. By the time I had the AK pointed his way, he was about 9 feet away. I sight in. BOOM! 3 shots in full auto!! 2 to the neck and 1 to the face! My first kill was a headshot. I was pretty ecstatic.
Less than a minute later, an enemy headshots me from the stream. As I make my way down the path with my red-dead rag on, I wear a smile under my facemask. I was just glad that I got my first kill before my first death.
My buddy and I are assigned to a 10 man squad for Army Rangers during Operation New Horizon II. We’re both given the role of riflemen. After the first encounter with the “neutral” force, we hear over our coms: “Neutrals are now Friendly, over” “Cool..roger that”. Our squad then advances towards the enemy line. We travel through a dirt road next to a steep hill. With our flanks exposed, we file into a column formation. After traveling for about 15-20 minutes, we hear a loud bang and lots of cursing. The commotion came from the point man and nearby players next to him. Curiously, my friend and I break formation and head over to the front of the column. Two landmines had gone off. Half the squad is deemed “dead” and have to take a 20 minute long hike back down the hill and to our respawn.
After realizing that our squad had taken tremendous casualties, the remaining players head off towards the fray. We come across the line into a forked road. A few civilian looking players, clad in white garbs, come out of a makeshift hut and begin yelling at us. They yell “Go Home, Leave”. At this point I was designated squad leader according to rank (the squad leader was “killed” during the blast). I called HQ for orders and a raspy voiced responded with “uhh… roger that, engage over”. I wasn’t too clear if we needed to engage the “civilians” or if they were hostile or something, so I ordered to stay put. Moments later the “civilians” open fire with just about everything; machineguns, sniper rifles, rocket launchers, the whole shebang.
Out of the remaining five guys, three of them salute me, pick up their gear and run as fast as possible in the opposite direction. My friend looks at me and says “FML”. So now its up to my buddy and I against 20+ hostiles (who were at the beginning of the game: Friendly) We take cover inside of a small building adjacent to the forked road, and immediately call for help. ” ” then “” and finally “uhh, that’s a negative on that, we’re pushing towards objective Bravo at the moment… we can’t spare anybody” This message discouraged the heck out of us, but bb’s only hurt temporarily, so we fought on. We take turns firing, cover firing, then reloading. Soon we realize that we’re running out of ammo, so we lay out all of our magazines on the floor. Our magazine pool was four plus the remaining bb’s in our rifles. We split it down the middle then suddenly we hear a banging on the door followed by a yell “You’re Surrounded, Surrender!!”
We are surrounded by armed civilians and of course the team they were helping, the Marines. We hole up and shoot at anything that moved beyond the small windows located in our makeshift bunker. Time after time, each attempt of breaching our defenses was thwarted by our defensive fire. Minutes seemed like hours as we held poised in the same crouched position. After emptying all of our magazines, we were ready to accept our inevitable demise. However, as soon as our last dry fire burst belched from our empty rifles, we heard a horn. It turned out that our team had been assaulting the main objective (Objective Bravo) the entire time, with minimal resistance. We walked out, as the game was over, and saw 60+ players outside of our small, cramped house. We were holding back half their team. A simple mistake made us bog down their much needed reinforcements long enough to end the game. Wow…